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workshopsHelp make your field trip to the Fleet one your students won’t forget by scheduling an entertaining and educational workshop with hands-on activities designed to inspire the scientist in us all.


All of our Science To Go programs are available as on-site workshops in the Fleet’s Learning Labs. See below for topics.


All workshops are 1 hour in length.
Programs are scheduled in 90-minute blocks to allow for setup and breakdown times.


Making Reservations: We offer 2 ways to place your reservation request:


$195.00 per workshop (25 students or less)
Each additional student: $6
Gallery admission included.

Prices subject to change without notice. Maximum of 34 students and 8 adults.


Click on the titles below for details.


*Denotes workshop not available as a Science To Go program. 

Adventurous Architects

Grades K-4

Explore the science of physics, engineering and architecture. Participate in a variety of engineering challenges, using Keva planks and other materials.

Body Works

Grades 4-6

Explore the “ins and outs” of the digestive and circulatory systems. Students discover exactly what happens to the hamburgers they had for lunch and how hard their hearts must work to keep them moving.

Chemistry Concepts

Grades 4-6

Take an intimate look at the indicators of a chemical change in this inquiry-based investigation of the properties of matter.

Electric Avenue

Grades 3-4

Use an inquiry-based approach to understand the relationship between electricity and magnetism. Shocking experiments illuminate this challenging subject.

Energy Explorers

Grades 3-7

What is energy? Students investigate several different forms of energy, including light, sound, electrical, chemical, and thermal energy.

Fantastic Forces

Grades 2-5

This hands-on program introduces students to friction, forces, and the laws of motion. After experimenting with parachutes, students design and build roller coasters to investigate the fundamental laws of physics.

Forces in Action

Grades 6-8

Have fun with physics in this fast-paced workshop. Using roller coasters, parachutes, and pendulums, students explore motion, unbalanced forces, friction, velocity, and more.

Forensic Detectives

Grades 4-7

In this “mysterious” program, students use chemistry, geology, and physics to piece together evidence and crack the case. They learn how to classify mysterious powders, identify minerals, calculate the pH of soils, and perform chromatography to separate pigments.


Grades K-3

Students sharpen their observation skills while exploring why animals live in different habitats. Students will investigate a terrarium, learn about adaptations and mimic the eating habits of different species of birds.

Insect Inspectors

Grades K-4

Why do some insects hop and others buzz? Explore amazing adaptations and learn about food chains in this program devoted to the incredible world of insects. A visit from a live insect ambassador is included!

Making Sense of It All

Grades Pre-K-2

Ugh! What’s that smell? Students will hear, see, smell, taste, and touch their way through this multi-sensory workshop.

Sensational Solar System

Grade 3-5

Learn fascinating information about our neighboring planets and discover why our solar system is so unique with these out-of-this-world activities.

Simple Machines*

Grade 1-3

In this inventive workshop, students encounter simple machines in everyday life and learn how they work. They use levers, wheels, screws, pulleys, and more to solve tasks and create gadgets.

Solar Science

Grade 4-7

Explore the fundamentals of radiant energy. Students learn how the sun heats the Earth and then compete in a solar design challenge. A great complement to our exhibition “So WATT! An Illuminating Look at Energy.”

Sound Science

Grade K-3

Investigate the many ways of making sound and discover how it travels through different substances. Experiment with waves, explore vibrations, and make an imaginative musical instrument.

States of Matter

Grade K-2

Explore the wonderful states of matter as students discover how liquids turn into solids, solids into liquids, liquids into gas and even solids into gas! After the students explore the relationships between the states of matter, our educator will present an out-of-this-world demonstration!

Superhero Genetics

Grades 6-8

Genes play an important role in the makeup of all living things. In this humorous approach to genetics, students will use superheroes to discover the fundamental aspects of heredity, including alleles, dominance, phenotypes, genotypes, and mutations.

Weather Watchers

Grade K-3

Students take on the role of meteorologists to discover what makes the weather. They’ll explore why weather changes and then create instruments to measure it.




Exhibits Workshops

Join us for a STEAM Shop in the Tinkering Studio!

Explore and innovate with collaborative take home projects, all involving the philosophy of STEAM education (Science, Technology, Engineering, Art & Mathematics).

A STEAM Shop promotes skills of Innovation; critical thinking, creativity, collaboration, risk taking & perseverance. Participants have an opportunity to cultivate their analytical problem solving skills!

All of our workshops are available as on-site workshops in the Tinkering Studio. 

For 4th grade & up! All upwards grades & ages!

See below for topics.



Student Groups: Mon-Wed and Fri: 9-11am

Adult/Corporate Groups: Mon-Fri: 4-6pm

Year Round

Workshops are 2 hours in length

1 workshop per group/per day



Making Reservations: We offer 2 ways to place your reservation request:



$250 per workshop

30 participants maxiumum*

*3-5 chaperones needed for all school groups.

Gallery admission included.


STEAM Shop Menu

Grade levels: 4th grade & up! All upwards grades & ages!


Soldering Skills: Motor Powered Turbines

Learn to solder and create a real working power motor turbine. What will you make with your turbine? A windmill? An airplane? Or perhaps an owl with a spinning head?


Soldering Skills: Solar Powered Vehicles

Design and create your own solar-powered vehicle. How much sun does it need? How fast will it go?


Simple Machines: Automata

Use recycled materials and explore cams and levers to design you very own simple machine. Will it go up and down, round and round or a combination of the two?


Simple Machines: Scribble-Bots

Learn how to solder and create your own abstract artwork by designing a motorized machine that draws!


Batteries & Bulbs: Paper Circuits

Utilize LED technology, soldering irons and more to design a working circuit on paper that lights up when you connect it.


Batteries & Bulbs: Digital Bling

Engineer and take home a whimsical creature of your own creation with LED eyes, a glowing LED crown, or whatever your mind comes up with!